In general, be it lectures or practical courses, I design the semester with the teaching philosophy: small groups, many hands-on experiences, and periodic presentations with open discussions involving all students in the course.
Lectures / Courses:
- Introduction to Intelligent User Interfaces (WS 2024/2025)
- Practical Human-Robot Interaction (WS 2024/2025)
- Advanced Seminar Media Informatics (WS 2024/2025)
- Practical Machine Learning (SS 2024)
- Practical Augmented Reality (SS 2024)
- Practical Intelligent Interactive Systems (SS 2024)
- Advanced Seminar Media Informatics (SS 2024)
- Introduction to Intelligent User Interfaces (WS 2023/2024)
- Practical Intelligent Interactive Systems (WS 2023/2024)
- Practical Human-Robot Interaction (WS 2023/2024)
- Advanced Seminar Media Informatics (WS 2023/2024)
- Practical Machine Learning (SS 2023)
- Practical Augmented Reality (SS 2023)
- Practical Course Development of Media Systems: Reinforcement Learning (SS 2023)
- Advanced Seminar Media Informatics (SS 2023)
- Introduction to Intelligent User Interfaces (WS 2022/2023)
- Practical Augmented Reality (WS 2022/2023)
- Practical Human-Robot Interaction (WS 2022/2023)
- Practical Course Development of Media Systems: AI in Arts (WS 2022/2023)
- Practical Machine Learning (SS 2022)
- Practical Course: Development of Media Systems using Android (SS 2022)
- Advanced Seminar Media Informatics (SS 2022)
- Introduction to Intelligent User Interfaces (WS 2021/2022)
- Practical Course Development of Media Systems: Reinforcement Learning (WS 2021/2022) – Final Projects
- Advanced Seminar Media Informatics (WS 2021/2022)
- Practical Machine Learning (SS 2021)
- Practical Course: VR programming using Unity (SS 2021) – Final Projects
- Practical Course: Development of Media Systems: XR Learning Application (SS 2021) – Final Projects
- Practical Course: Development of Media Systems using Android (SS 2021)
- Advanced Seminar Media Informatics (SS 2021)
- Introduction to Intelligent User Interfaces (WS 2020/2021)
- Advanced Seminar Media Informatics (WS 2020/2021)
- Practical Course: Fachpraktikum Interaktive Systeme: Machine Learning and Computer Vision for HCI (WS 2018/2019)
- Practical Course: Fachpraktikum Interaktive Systeme (SS 2018)
- Programmierung für Medieninformatik (WS 2017/2018)
- Practical Course: Fachpraktikum Interaktive Systeme: Machine Learning for Intelligent Mobile User Interfaces using TensorFlow (WS 2017/2018)
- Mensch-Computer-Interaktion (SS 2016)
- Programmierung für Medieninformatik (WS 2016/2017)
- Multimodal Interaction for Ubiquitous Computers (WS 2015/2016)
- Multimodal Interaction for Ubiquitous Computers (WS 2014/2015)
Seminar:
- Master Seminar (SS 2024)
- Master Seminar (WS 2023/2024)
- Bachelor Seminar (WS 2023/2024)
- Master Seminar (SS 2023)
- Bachelor Seminar (SS 2023)
- Bachelor Seminar (WS 2022/2023)
- Master Seminar (SS 2022)
- Bachelor Seminar (SS 2022)
- Master Seminar (WS 2021/2022)
- Bachelor Seminar (WS 2021/2022)
- Master Seminar (SS 2021)
- Master Seminar (WS 2020/2021)
- Bachelor Seminar (WS 2020/2021)
- Master Seminar “Ubiquitous Technologies for Augmenting the Human” (SS 2015)
Workshop/Tutorial/Course Organisation:
- 2025 – Workshop – BEHAVE AI: Workshop on BEst Practices and Guidelines for Human-Centric Design and EvAluation of ProactiVE AI Agents at IUI (Matthias Kraus, Sebastian Zepf, Rebecca Westhäußer, Isabel Feustel, Nima Zargham, Ilhan Aslan, Justin Edwards, Sven Mayer, Dimosthenis Kontogiorgos, Nicolas Wagner, Elisabeth André)
- 2024 – Workshop – Envisioning Ubiquitous Biosignal Interaction with Multimedia at MUM’24 in Stockholm, Sweden (Ekaterina Stepanova, Alice C. Haynes, Laia Turmo Vidal, Francesco Chiossi, Abdallah El Ali, Luis Quintero, Yoav Luft, Nadia Campo Woytuk, Sven Mayer)
- 2024 – Workshop – Workshop on Generative Artificial Intelligence in Interactive Systems: Experiences from the Community at MuC’24 in Karlsruhe, Germany (Anastasiya Zakreuskaya, Tobias Münch, Henrik Detjen, Sven Mayer, Passant Elagroudy, Bastian Pleging, Fiona Draxler, Benjamin Weyers, Uwe Gruenefeld, Jonas Auda, Waldemar Titov, Wendy E. Mackay, Daniel Buschek, Thomas Kosch)
- 2024 – Workshop – Second Workshop on Engineering Interactive Systems Embedding AI Technologies at EICS (Alan Dix, Kris Luyten, Sven Mayer, Philippe Palanque, Emanuele Panizzi, Lucio Davide Spano, Jürgen Ziegler)
- 2024 – Workshop – PhysioCHI: Towards Best Practices for Integrating Physiological Signals in HCI at CHI (Francesco Chiossi, Ekaterina R Stepanova, Benjamin Tag, Perusquia-Hernandez, Alexandra Monica, Arindam Dey, Sven Mayer, Abdallah El Ali)
- 2023 – Workshop – Engineering Interactive Systems Embedding AI Technologies at EICS (Alan Dix, Sven Mayer, Philippe Palanque, Emanuele Panizzi, Lucio Davide Spano)
- 2022 – Workshop – 1st Workshop on Prototyping Cross-Reality Systems at ISMAR (Uwe Gruenefeld, Jonas Auda, Florian Mathis, Mohamed Khamis, Jan Gugenheimer, Sven Mayer, Michael Nebeling, Mark Billinghurst)
- 2021 – Course – Introduction to intelligent UIs at ACAI (Albrecht Schmidt, Sven Mayer, Daniel Buschek)
- 2021 – Course – Introduction to Intelligent User Interfaces at CHI (Albrecht Schmidt, Sven Mayer, Daniel Buschek)
- 2018 – Tutorial – Machine Learning For Intelligent Mobile User Interfaces using Keras at MobileHCI (Huy Viet Le, Sven Mayer, Abdallah El Ali, Niels Henze)
- 2018 – Tutorial – Intelligent Interactive Systems – an Introduction to Machine Learning for Human-Computer Interaction art PerDis (Sven Mayer, Huy Viet Le)
- 2017 – Tutorial – Machine Learning with TensorFlow for Mobile and Ubiquitous Interaction at MUM(Huy Viet Le, Sven Mayer, Niels Henze)
- 2017 – Tutorial – Machine Learning for Mobile User Interfaces using TensorFlow at Mensch und Computer(Niels Henze, Huy Viet Le, Sven Mayer)
- 2017 – Tutorial – MobileHCI: Machine Learning for Intelligent Mobile User Interfaces using TensorFlow (Sven Mayer, Huy Viet Le, Niels Henze)
- 2016 – Workshop – Gemeinsam auf interaktiven Wegen at Mensch und Computer (Anna Kötteritzsch, Benjamin Weyers, Lars Lischke, Sven Mayer, Paweł W. Woźniak, Julian Fietkau, Michael Koch)
- 2015 – Workshop – From Mobile to Wearable – Using Wearable Devices to Enrich Mobile Interaction at MobileHCI (Stefan Schneegass, Thomas Olsson, Sven Mayer, Kristof Van Laerhoven)
Advised Theses (From 2022 on only a small Selection):
- 2022 Master thesis, Verena Winterhalter: Exploring Needs and Designs of Real World Privacy Policies
- 2022 Master thesis, Joana Braja: Investigating the Potential of Supporting Depression Therapy using Technology
- 2022 Master thesis, Marius Rusu: Super-Resolution Generative Adversarial Networks for Fiducial Tangibles on Capacitive Touchscreens
- 2021 Bachelor thesis, Michelle Schmeling: Investigating the Importance Representation of Notification in VR
- 2019 Master thesis, Florian Strohm: Human Gaze Information for Mental Image Synthesization
- 2019 Bachelor thesis, Anna Penzkofer: Analyzing feature extraction for automatic conversation analysis on 360-degree videos
- 2019 Bachelor thesis, Maximilian Weiß: Comparison of Research Methods to Evaluate Visual Augmentations for Assisted Tool Use
- 2018 Bachelor thesis, Jonas Vogelsang: Design Space for Smartphone Interaction using the Finger Orientation
- 2018 Master thesis, Maria Bittl, Measuring is Sharing: User Perception and Privacy Challenges during Electromyography Interaction
- 2018 Master thesis, Ferdinand Pfähler, Development of a Machine Learning Based, Realtime, Hand Tracking System
- 2018 Bachelor thesis, Christian Krauter, Exploring Notification Presentation in Virtual Reality
- 2018 Bachelor thesis, Marcel Muntzinger, Calculation and Validation of a Pointing Transfer Function Using Machine Learning
- 2018 Bachelor thesis, Benedict Steuerlein, Finger Placement and Hand Grip during Smartphone Usage in Mobile Situations
- 2017 Master thesis, Adrian Lanksweirt, Gestaltung von grafischen Bedienelementen für neue Dimensionen der Touch-Eingabe
- 2017 Bachelor thesis, Robin Schweigert, Influence of Real World and Virtual Reality on Human Mid-Air- Pointing Accuracy
- 2017 Bachelor thesis, Maximilian Siegle, Hand and Finger Surfaces as Input Method for Smartphones
- 2017 Bachelor thesis, Leslie Tso, Exploring Finger Pose as a New Input Modality
- 2017 Bachelor thesis, Frank Bastian, Entwicklung eines Prototyps zur Evaluation von Fingerpositionen während des Gebrauchs eines Smartphones
- 2016 Master thesis, Johannes Wolf, Investigating the Characteristics of Unistroke Gestures using a Mobile Game
- 2016 Master thesis, Michael Mayer, Vision-based finger-pose detection to enhance mobile touch interaction
- 2016 Bachelor thesis, Daniel Stengel, Untersuchung des Einflusses zwei aufeinanderfolgender Steering-Tunnel auf die Produktionszeit
- 2016 Bachelor thesis, Phi Hung Dang, Developing SurfaceSliding – A New Interaction For Smartphones
- 2015 Master thesis (Diplom Informatik), Wolfgang Hinkel, Verstehen von Bildschirmarbeit auf unterschiedlichen großen Bild-schirmen
- 2015 Bachelor thesis, Stephan Roth, Camera-Based Finger Recognition to Improve Touchscreen Input
- 2015 Bachelor thesis, Omar ElAzazy, Improvement and Validation of a Model to Increase the Accuracy of Mid-Air Pointing
- 2015 Master thesis (Diplom Informatik), Michae Nistor, Context Cubes – A Context-Aware Projected Augmented Reality Helmet
- 2014 Bachelor thesis, Matthias Hoppe, Exploring the Design Space of Programming by Demonstration with Context Aware Assistive Systems
- 2014 Bachelor thesis, Johannes Herter, Augmented Reality supported Order Picking using Projected User Interfaces
- 2014 Bachelor thesis, Sebastian Pickl, Augmented Reality for Order Picking Using Wearable Computers with Head-Mounted Displays
Supervised Student Projects as PhD student (only until 2019):
- 2018 Erik Kleinsteuber, Jamie Ullerich, and Maximilian Weiß: Investigating the Effect of the Field of View on the Mid-Air Pointing Accuracy
- 2018 Eric Hämmerle, Gustav Murawski, Florin Rheinwald, and Emine Turcan: NLA-Tool
- 2018 Christian Krauter, Joachim Spalink, and Jonas Vogelsang: Auswirkung des Parralaxenfehlers beim Benutzen von Touchscreens
- 2017 Gerhard Breul, Hai Duy Dam, and Simon Hagenmayer: Usability improvement of a coffee machine
- 2016 Phi Hung Dang, Yannick Kaupe, and Alexander Sawtschuk: Examining the influence of pixel density on text-related tasks
- 2016 Andreas Preikschat, Markus Schweizer, and Ba Anh Vu: Ethnomethodologische Analyse von Kontrollräumen
- 2016 Mirac Coskuner, and Tamara Mantz: Influence of Physical and Digital Object Arrangement on Office Work
- 2015 Jan Hoffmann, Philipp Kratzer, and Stephan Roth: Design and evaluation of desktop effects for large high-resolution displays