In general, be it lectures or practical courses, I design the semester with the teaching philosophy: small groups, many hands-on experiences, and periodic presentations with open discussions involving all students in the course.
Lectures / Courses:
- Introduction to Intelligent User Interfaces (WS 2022/2023)
- Practical Augmented Reality (WS 2022/2023)
- Practical Course Development of Media Systems: Human-Robot Interaction (WS 2022/2023)
- Practical Course Development of Media Systems: AI in Arts (WS 2022/2023)
- Practical Machine Learning (SS 2022)
- Practical Course: Development of Media Systems using Android (SS 2022)
- Introduction to Intelligent User Interfaces (WS 2021/2022)
- Practical Course Development of Media Systems: Reinforcement Learning (WS 2021/2022) – Final Projects
- Practical Machine Learning (SS 2021)
- Practical Course: VR programming using Unity (SS 2021) – Final Projects
- Practical Course: Development of Media Systems: XR Learning Application (SS 2021) – Final Projects
- Practical Course: Development of Media Systems using Android (SS 2021)
- Introduction to Intelligent User Interfaces (WS 2020/2021)
- Practical Course: Fachpraktikum Interaktive Systeme: Machine Learning and Computer Vision for HCI (WS 2018/2019)
- Practical Course: Fachpraktikum Interaktive Systeme (SS 2018)
- Programmierung für Medieninformatik (WS 2017/2018)
- Practical Course: Fachpraktikum Interaktive Systeme: Machine Learning for Intelligent Mobile User Interfaces using TensorFlow (WS 2017/2018)
- Mensch-Computer-Interaktion (SS 2016)
- Programmierung für Medieninformatik (WS 2016/2017)
- Multimodal Interaction for Ubiquitous Computers (WS 2015/2016)
- Multimodal Interaction for Ubiquitous Computers (WS 2014/2015)
Seminar:
- Bachelor Seminar (WS 2022/2023)
- Master Seminar (SS 2022)
- Bachelor Seminar (SS 2022)
- Master Seminar (WS 2021/2022)
- Bachelor Seminar (WS 2021/2022)
- Master Seminar (SS 2021)
- Master Seminar (WS 2020/2021)
- Bachelor Seminar (WS 2020/2021)
- Master Seminar “Ubiquitous Technologies for Augmenting the Human” (SS 2015)
Workshop/Tutorial/Course Organisation:
- 2023 – Workshop – Engineering Interactive Systems Embedding AI Technologies at EICS (Alan Dix, Sven Mayer, Philippe Palanque, Emanuele Panizzi, Lucio Davide Spano)
- 2022 – Workshop – 1st Workshop on Prototyping Cross-Reality Systems (Uwe Gruenefeld, Jonas Auda, Florian Mathis, Mohamed Khamis, Jan Gugenheimer, Sven Mayer, Michael Nebeling, Mark Billinghurst)
- 2021 – Course – Introduction to intelligent UIs at ACAI (Albrecht Schmidt, Sven Mayer, Daniel Buschek)
- 2021 – Course – Introduction to Intelligent User Interfaces at CHI(Albrecht Schmidt, Sven Mayer, Daniel Buschek)
- 2018 – Tutorial – Machine Learning For Intelligent Mobile User Interfaces using Keras at MobileHCI (Huy Viet Le, Sven Mayer, Abdallah El Ali, Niels Henze)
- 2018 – Tutorial – Intelligent Interactive Systems – an Introduction to Machine Learning for Human-Computer Interaction art PerDis (Sven Mayer, Huy Viet Le)
- 2017 – Tutorial – Machine Learning with TensorFlow for Mobile and Ubiquitous Interaction at MUM(Huy Viet Le, Sven Mayer, Niels Henze)
- 2017 – Tutorial – Machine Learning for Mobile User Interfaces using TensorFlow at Mensch und Computer(Niels Henze, Huy Viet Le, Sven Mayer)
- 2017 – Tutorial – MobileHCI: Machine Learning for Intelligent Mobile User Interfaces using TensorFlow (Sven Mayer, Huy Viet Le, Niels Henze)
- 2016 – Workshop – Gemeinsam auf interaktiven Wegen at Mensch und Computer (Anna Kötteritzsch, Benjamin Weyers, Lars Lischke, Sven Mayer, Paweł W. Woźniak, Julian Fietkau, Michael Koch)
- 2015 – Workshop – From Mobile to Wearable – Using Wearable Devices to Enrich Mobile Interaction at MobileHCI (Stefan Schneegass, Thomas Olsson, Sven Mayer, Kristof Van Laerhoven)
Advised Theses (From 2022 on only a small Selection):
- 2022 Master thesis, Verena Winterhalter: Exploring Needs and Designs of Real World Privacy Policies
- 2022 Master thesis, Joana Braja: Investigating the Potential of Supporting Depression Therapy using Technology
- 2022 Master thesis, Marius Rusu: Super-Resolution Generative Adversarial Networks for Fiducial Tangibles on Capacitive Touchscreens
- 2021 Bachelor thesis, Michelle Schmeling: Investigating the Importance Representation of Notification in VR
- 2019 Master thesis, Florian Strohm: Human Gaze Information for Mental Image Synthesization
- 2019 Bachelor thesis, Anna Penzkofer: Analyzing feature extraction for automatic conversation analysis on 360-degree videos
- 2019 Bachelor thesis, Maximilian Weiß: Comparison of Research Methods to Evaluate Visual Augmentations for Assisted Tool Use
- 2018 Bachelor thesis, Jonas Vogelsang: Design Space for Smartphone Interaction using the Finger Orientation
- 2018 Master thesis, Maria Bittl, Measuring is Sharing: User Perception and Privacy Challenges during Electromyography Interaction
- 2018 Master thesis, Ferdinand Pfähler, Development of a Machine Learning Based, Realtime, Hand Tracking System
- 2018 Bachelor thesis, Christian Krauter, Exploring Notification Presentation in Virtual Reality
- 2018 Bachelor thesis, Marcel Muntzinger, Calculation and Validation of a Pointing Transfer Function Using Machine Learning
- 2018 Bachelor thesis, Benedict Steuerlein, Finger Placement and Hand Grip during Smartphone Usage in Mobile Situations
- 2017 Master thesis, Adrian Lanksweirt, Gestaltung von grafischen Bedienelementen für neue Dimensionen der Touch-Eingabe
- 2017 Bachelor thesis, Robin Schweigert, Influence of Real World and Virtual Reality on Human Mid-Air- Pointing Accuracy
- 2017 Bachelor thesis, Maximilian Siegle, Hand and Finger Surfaces as Input Method for Smartphones
- 2017 Bachelor thesis, Leslie Tso, Exploring Finger Pose as a New Input Modality
- 2017 Bachelor thesis, Frank Bastian, Entwicklung eines Prototyps zur Evaluation von Fingerpositionen während des Gebrauchs eines Smartphones
- 2016 Master thesis, Johannes Wolf, Investigating the Characteristics of Unistroke Gestures using a Mobile Game
- 2016 Master thesis, Michael Mayer, Vision-based finger-pose detection to enhance mobile touch interaction
- 2016 Bachelor thesis, Daniel Stengel, Untersuchung des Einflusses zwei aufeinanderfolgender Steering-Tunnel auf die Produktionszeit
- 2016 Bachelor thesis, Phi Hung Dang, Developing SurfaceSliding – A New Interaction For Smartphones
- 2015 Master thesis (Diplom Informatik), Wolfgang Hinkel, Verstehen von Bildschirmarbeit auf unterschiedlichen großen Bild-schirmen
- 2015 Bachelor thesis, Stephan Roth, Camera-Based Finger Recognition to Improve Touchscreen Input
- 2015 Bachelor thesis, Omar ElAzazy, Improvement and Validation of a Model to Increase the Accuracy of Mid-Air Pointing
- 2015 Master thesis (Diplom Informatik), Michae Nistor, Context Cubes – A Context-Aware Projected Augmented Reality Helmet
- 2014 Bachelor thesis, Matthias Hoppe, Exploring the Design Space of Programming by Demonstration with Context Aware Assistive Systems
- 2014 Bachelor thesis, Johannes Herter, Augmented Reality supported Order Picking using Projected User Interfaces
- 2014 Bachelor thesis, Sebastian Pickl, Augmented Reality for Order Picking Using Wearable Computers with Head-Mounted Displays
Supervised Student Projects as PhD student (only until 2019):
- 2018 Erik Kleinsteuber, Jamie Ullerich, and Maximilian Weiß: Investigating the Effect of the Field of View on the Mid-Air Pointing Accuracy
- 2018 Eric Hämmerle, Gustav Murawski, Florin Rheinwald, and Emine Turcan: NLA-Tool
- 2018 Christian Krauter, Joachim Spalink, and Jonas Vogelsang: Auswirkung des Parralaxenfehlers beim Benutzen von Touchscreens
- 2017 Gerhard Breul, Hai Duy Dam, and Simon Hagenmayer: Usability improvement of a coffee machine
- 2016 Phi Hung Dang, Yannick Kaupe, and Alexander Sawtschuk: Examining the influence of pixel density on text-related tasks
- 2016 Andreas Preikschat, Markus Schweizer, and Ba Anh Vu: Ethnomethodologische Analyse von Kontrollräumen
- 2016 Mirac Coskuner, and Tamara Mantz: Influence of Physical and Digital Object Arrangement on Office Work
- 2015 Jan Hoffmann, Philipp Kratzer, and Stephan Roth: Design and evaluation of desktop effects for large high-resolution displays